Computing

A high-quality computing education equips pupils with an understanding of and an ability to change the world through logical thinking and creativity. Computing also makes links with other subjects such as coding a Sparkle Matrix in Year 5 and in Year 6 design & technology. Computing at Churchfields Junior School is comprised of six strands uniquely tailored to our school (see ‘Curriculum’ for more information). To ensure that pupils are learning to the best of their ability, we use real-world examples and software that is also used within the IT industry. Computer literacy is an incredibly important skill to have. As more and more of the world moves online, knowing how to access and use different software for specific purposes is vital for our pupils in order for them to be able to participate in learning and communication on a global digital platform.

 

How Do We Teach Computing?

Each year, pupils return to the six strands of our computing curriculum: learning new skills, developing their understanding in greater depth and linking their learning specifically to online safety. In each lesson, teachers model how to use specific programs for a set purpose before the children work independently to produce their own work, whether designing an animation, creating a webpage or using problem solving to debug code.

Illustration of computer and tablet

Read Our Computing Policy

Mr Wilkins together with the Digital Leaders

Meet the Digital Leaders

We’re the Digital Leaders. We’re a team of Year 6 pupils who are the most skilled, confident and talented users of technology at Churchfields Junior School. We all love computing and technology, and our goal is to inspire our classmates and the community.

Beyond the National Curriculum

Our Computing Team

Mr Wilkins
Computing Leader
Mrs Smith
Computing Link Governor