Computing

A high-quality computing education equips pupils to understand and change the world through logical thinking and creativity, including by making links with mathematics, science, and design and technology. Computing at Churchfields Junior School is comprised of six strands, uniquely tailored to our school, using real-world examples and software that’s used in the IT industry. Children return to each strand every year, learning new skills, developing their understanding in greater depth and linking their work with online safety.

 

Autumn 1 – Programming
With a core focus on computer science, the first half term of each year teaches the children how to code. They design animations, develop software and plan and create complex games. Starting with the Scratch coding software before moving to the Python coding language by Year 6.

 

Autumn 2 – Computational Thinking
Elements of computer science continue with a new emphasis on logical thinking and problem solving. The children debug code, develop solutions to problems, crack codes and ciphers, and solve mathematical problems using technology.

 

Spring 1 – Creativity
Content creation joins computer science, with an emphasis on using technology to create digital work. Children create video presentations, musical compositions, digital artwork and digital adverts.

 

Spring 2 – Networks
Children begin to study how technology is used to connect the world. They learn how search engines work, how to use HTML to create webpages, how to develop websites and how networks operate.

 

Summer 1 – Communication
Digital technology allows people to communicate and share their ideas, and this is the focus of the communication strand. It ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. The children email other schools, sharing ideas and collaborating on projects. They author online blogs and create printed books for different audiences.

 

Summer 2 – Presenting Data
Children learn how to collect, interpret and present data. Creating online surveys, collecting meteorological data, presenting a weather forecast, designing a 3D art gallery to display their artwork and become travel writers and charting their real-life adventures.

Read Our Computing Policy

Mr Wilkins together with the Digital Leaders

Meet the Digital Leaders

We’re the Digital Leaders. We’re a team of Year 6 pupils who are the most skilled, confident and talented users of technology at Churchfields Junior School. We all love computing and technology, and our goal is to inspire our classmates and the community.

Curriculum – weekly lessons

Week 1

Rules, expectations and presentation

Week 2

Programming – Programmers

  • To recognise different types of computer animations

 

Revision – Year 2

  • To recall ordering of instructions

Week 3

Programming – Programmers

  • To produce a storyboard for an animation

 

Revision – Year 2

  • To recognise algorithms

Week 4

Programming – Programmers

  • To manipulate animations using code blocks

 

Revision – Year 2

  • To recall how to order instructions

Week 5

Programming – Programmers

  • To produce an animation

 

Revision – Year 2

  • To identify block categories

Week 6

Programming – Programmers

  • To produce sprites for my animation

 

Revision – Year 2

  • To describe common tools and options in painting software

Week 7

Programming – Programmers

  • To manipulate sprites with animation

 

Revision – Year 2

  • To match blocks to purpose

Week 8

Programming – Programmers

  • To appraise my animation

 

Revision – Year 2

  • To recall evaluation vocabulary

Week 1

Computational Thinking – Bug Fixers

  • To recognise how and why bugs exist in software

 

Revision – Year 2

  • To identify technology around the classroom

Week 2

Computational Thinking – Bug Fixers

  • To identify one-off bugs

 

Revision – Year 2

  • To define ‘algorithm’ using everyday activities

Week 3

Computational Thinking – Bug Fixers

  • To identify and correct performance bugs

 

Revision – Year 2

  • To order events using a programmable toy

Week 4

Computational Thinking – Bug Fixers

  • To identify and correct multi-thread bugs

 

Revision – Year 2

  • To order events using a programmable toy

Week 5

Computational Thinking – Bug Fixers

  • To identify and correct conceptual bugs

 

Revision – Year 2

  • To recognise angles

Week 6

Computational Thinking – Bug Fixers

  • To identify and correct multiplication bug

 

Revision – Year 2

  • To recall division and multiplication facts

Week 7

Computational Thinking – Bug Fixers

  • To identify and correct resource bugs

 

Revision – Year 2

  • To recall simple instructions

Week 1

Creativity – Presenters

  • To analyse how TV broadcasts are produced

 

Revision – Year 2

  • To identify roles in society

Week 2

Creativity – Presenters

  • To practice how to use video cameras effectively

 

Revision – Year 2

  • To recall how digital cameras are used

Week 3

Creativity – Presenters

  • To produce a ‘shooting schedule’

 

Revision – Year 2

  • To recall how to order instructional events

Week 4

Creativity – Presenters

  • To use video equipment to create a presentation

 

Revision – Year 2

  • To recall how to take and frame photographs

Week 5

Creativity – Presenters

  • To assemble footage into a presentation

 

Revision – Year 2

  • To recognise qualities of a good team

Week 6

Creativity – Presenters

  • To identify online safety risks and rules
    (Safer Internet Week)

 

Revision – Year 2

  • To recall SMART rules

Week 1

Networks – Vloggers

  • To describe how search engines work

 

Revision – Year 2

  • To recall how to touch type

Week 2

Networks – Vloggers

  • To breakdown a topic into research points

 

Revision – Year 2

  • To recall how to touch type

Week 3

Networks – Vloggers

  • To assembly presentation content using search engines

 

Revision – Year 2

  • To identify how to be safe when using the internet

Week 4

Networks – Vloggers

  • To practice using the key features of presentation software

 

Revision – Year 2

  • To identify common buttons and tools across different software

Week 5

Networks – Vloggers

  • To create a presentation

 

Revision – Year 2

  • To recall key features of painting software

Week 6

Networks – Vloggers

  • To prepare a presentation

 

Revision – Year 2

  • To describe what makes a good presentation

Week 1

Communication – Communicators

  • To explain online safety rules when using the internet

 

Revision – Year 2

  • To recall SMART rules

Week 2

Communication – Communicators

  • To recognise rules when using email

 

Revision – Year 2

  • To recall how people communicate

Week 3

Communication – Communicators

  • To produce an email for our paired class

 

Revision – Year 2

  • To identify tools and buttons in email software

Week 4

Communication – Communicators

  • To prepare an attachment to an email

 

Revision – Year 2

  • To recall online safety rules about attachments

Week 5

Communication – Communicators

  • To combine my buddy’s work with my own in a presentation

 

Revision – Year 2

  • To recall how to work with a partner

Week 6

Communication – Communicators

  • To evaluate our work through video conferencing

 

Revision – Year 2

  • To recall how to touch type

Week 1

Presenting Data – Opinion Pollsters

  • To identify different types of questioning used in surveys

 

Revision – Year 2

  • To recall how to touch type

Week 2

Presenting Data – Opinion Pollsters

  • To produce questions for a survey

 

Revision – Year 2

  • To identify 5Ws and how to use them in our questions

Week 3

Presenting Data – Opinion Pollsters

  • To use online survey software

 

Revision – Year 2

  • To recall how to be safe online

Week 4

Presenting Data – Opinion Pollsters

  • To assemble data from a survey

 

Revision – Year 2

  • To recall how to use tally charts

Week 5

Presenting Data – Opinion Pollsters

  • To analyse data from a survey

 

Revision – Year 2

  • To recall how to read graphs and charts

Week 6

Presenting Data – Opinion Pollsters

  • To appraise the effectiveness of a survey

 

Revision – Year 2

  • To recall how to touch type

Week 1

Rules, systems, expectations

Week 2

Programming – Software Developers

  • To identify the techniques used in education games

 

Revision – Programming – Year 3 Programmers

  • Types of computer animations

Week 3

Programming – Software Developers

  • To develop a prototype game

 

Revision – Programming – Year 3 Programmers

  • Storyboarding algorithms

Week 4

Programming – Software Developers

  • To utilise the repeat loop in a game

 

Revision – Programming – Year 3 Programmers

  • Different categories of Scratch blocks

Week 5

Programming – Software Developers

  • To construct a user interface

 

Revision – Programming – Year 3 Programmers

  • Features of the Scratch painting tab

Week 6

Programming – Software Developers

  • To implement progression into a game

 

Revision – Programming – Year 3 Programmers

  • Recall features of the variable block category

Week 7

Programming – Software Developers

  • To complete a working educational game

 

Revision – Programming – Year 3 Programmers

  • How to manipulate and move sprites with code

Week 8

Programming – Software Developers

  • To evaluate our educational games

 

Revision – Programming – Year 3 Programmers

  • To evaluate our educational games

Week 1

Computational Thinking – Toy Designers

  • To describe how computers use inputs and outputs in the real world

 

Revision – Computational Thinking Year 3 Bug Fixers

  • What is technology

Week 2

Computational Thinking – Toy Designers

  • To develop a for an interactive toy

 

Revision – Computational Thinking Year 3 Bug Fixers

  • What are algorithms

Week 3

Computational Thinking – Toy Designers

  • To transfer my interactive toy plan to Scratch

 

Revision – Computational Thinking – Year 3 Bug Fixers

  • Recall block categories and cascading processing of Scratch

Week 4

Computational Thinking – Toy Designers

  • To implement inputs and outputs in Scratch

 

Revision – Computational Thinking – Year 3 Bug Fixers

  • Recall the blocks in the ‘sensing’ category

Week 5

Computational Thinking – Toy Designers

  • To test our interactive toys

 

Revision – Computational Thinking – Year 3 Bug Fixers

  • Types of bugs and how to fix them

Week 6

Computational Thinking – Toy Designers

  • To refine an interactive toy in Scratch

 

Revision – Computational Thinking Year 3 Bug Fixers

  • Debugging strategies

Week 7

Computational Thinking – Toy Designers

  • To evaluate our interactive toy

 

Revision – Computational Thinking Year 3 Bug Fixers

  • Evaluation vocabulary and strategies

Week 1

Creativity – Animators

  • To explain how digital technology plays a role in animation creation

 

Revision – Creativity – Year 3 Artists

  • Technology around the classroom

Week 2

Creativity – Animators

  • To apply sequencing when creating animations

 

Revision – Creativity – Year 3 Artists

  • Ordering events

Week 3

Creativity – Animators

  • To manipulate objects and use keyframes

 

Revision – Creativity – Year 3 Artists

  • Common tools and buttons on software interfaces

Week 4

Creativity – Animators

  • To develop an animation using frames

 

Revision – Creativity – Year 3 Artists

  • Production schedules (in comparison with shooting schedules from Year 3)

Week 5

Creativity – Animators

  • To evaluate our animations

 

Revision – Creativity – Year 3 Artists

  • To recall evaluation vocabulary and strategies

Week 6

Creativity – Animators

  • To identify online safety risks and rules
    (Safer Internet Week)

 

Revision – Creativity – Year 3 Artists

  • SMART rules

Week 1

Networks – HTML Designers

  • To break down and explain the parts of a URL

 

Revision – Networks – Year 3 Web Developers

  • How search engines work

Week 2

Networks – HTML Designers

  • To practice editing HTML on different websites

 

Revision – Networks – Year 3 Web Developers

  • How to be safe online

Week 3

Networks – HTML Designers

  • To construct HTML code

 

Revision – Networks – Year 3 Web Developers

  • Cascading code structure

Week 4

Networks – HTML Designers

  • To use HTML tags to create a webpage

 

Revision – Networks – Year 3 Web Developers

  • Organising code so it is clear and uncluttered

Week 5

Networks – HTML Designers

  • To develop a webpage using HTML

 

Revision – Networks – Year 3 Web Developers

  • Debugging strategies

Week 6

Networks – HTML Designers

  • To appraise our webpages

 

Revision – Networks – Year 3 Web Developers

  • Evaluation vocabulary and strategies

Week 1

Communication – Co-authors

  • To plan a wiki page

 

Revision Communication – Year 3 Bloggers

  • Explain online safety rules when using the internet

Week 2

Communication – Co-authors

  • To select information to include in our wiki

 

Revision Communication – Year 3 Bloggers

  • How to search the internet

Week 3

Communication – Co-authors

  • To write a wiki page about a chosen topic

 

Revision Communication – Year 3 Bloggers

  • How to be safe when using the internet

Week 4

Communication – Co-authors

  • To refine a wiki page

 

Revision Communication – Year 3 Bloggers

  • Debugging strategies

Week 5

Communication – Co-authors

  • To assess wiki pages and edit the content

 

Revision Communication – Year 3 Bloggers

  • Evaluating our work

Week 6

Communication – Co-authors

  • To evaluate our wiki pages

 

Revision Communication – Year 3 Bloggers

  • Evaluation vocabulary and strategies

Week 1

Presenting Data – Meteorologists

  • To identify how weather is measured and recorded

 

Revision Presenting Data – Year 3 Architects

  • How people collect information

Week 2

Presenting Data – Meteorologists

  • To employ different methods to record the weather

 

Revision Presenting Data – Year 3 Architects

  • Collecting and recording information

Week 3

Presenting Data – Meteorologists

  • To use data logging software to record our observations

 

Revision Presenting Data – Year 3 Architects

  • Recording information

Week 4

Presenting Data – Meteorologists

  • To analyse our recorded data in data logging software

 

Revision Presenting Data – Year 3 Architects

  • Using graphs and charts

Week 5

Presenting Data – Meteorologists

  • To employ our records to enable us to predict the weather

 

Revision Presenting Data – Year 3 Architects

  • Analysing data

Week 5

Presenting Data – Meteorologists

  • To produce a weather forecast

 

Revision Presenting Data – Year 3 Architects

  • Presentation software tools

Week 1

Rules, systems, expectations

Week 2

Programming – Game Developers

  • To plan the algorithm for my interactive game

 

Revision Programming – Year 4 Software Developers

  • Algorithms

Week 3

Programming – Game Developers

  • To produce assets for my interactive game

 

Revision Programming – Year 4 Software Developers

  • Using the painting tab in Scratch

Week 4

Programming – Game Developers

  • To produce a prototype interactive game

 

Revision – Programming – Year 4 Software Developers

  • Sensing blocks in Scratch

Week 5

Programming – Game Developers

  • France residential and Harvest Festival rehearsal

 

Revision Programming – Year 4 Software Developers

  • France residential and Harvest Festival rehearsal

Week 6

Programming – Game Developers

  • To develop an interactive game

 

Revision – Programming – Year 4 Software Developers

  • Using variables in Scratch

Week 7

Programming – Game Developers

  • To implement more advanced features into my interactive game

 

Revision Programming – Year 4 Software Developers

  • Types of bugs and debugging strategies

Week 8

Programming – Game Developers

  • To identify and fix bugs in my interactive game
  • To evaluate our interactive games

 

Revision Programming – Year 4 Software Developers

  • Evaluation vocabulary and techniques

Week 1

Computational Thinking – Computational Thinking – Cryptographers

  • To use semaphore to transmit messages

 

Revision – Computational Thinking – Year 4 Toy Designers

  • Types of digital communication

Week 2

Computational Thinking – Computational Thinking – Cryptographers

  • To compare Morse code with binary digital communication

 

Revision – Computational Thinking – Year 4 Toy Designers

  • Types of technology around the classroom

Week 3

Computational Thinking – Computational Thinking – Cryptographers

  • To operate the Caesar cipher to create and crack codes

 

Revision – Computational Thinking – Year 4 Toy Designers

  • The Scratch interface and useful features

Week 4

Computational Thinking – Computational Thinking – Cryptographers

  • To examine password security issues

 

Revision – Computational Thinking – Year 4 Toy Designers

  • SMART rules

Week 5

Computational Thinking – Computational Thinking – Cryptographers

  • To identify how data is kept secure on the internet

 

Revision – Computational Thinking – Year 4 Toy Designers

  • URLs and how to identify secure websites with them

Week 6

Computational Thinking – Computational Thinking – Cryptographers

  • To produce a guide on how to keep data secure on the internet

 

Revision – Computational Thinking – Year 4 Toy Designers

  • SMART rules

Week 7

Computational Thinking – Computational Thinking – Cryptographers

  • To evaluate how data is kept secure on the internet

 

Revision – Computational Thinking – Year 4 Toy Designers

  • Evaluation vocabulary

Week 1

Creativity – Artists

  • To produce tessellations using design software

 

Creativity – Year 4 Animators

  • Common tool and options in painting and creation software

Week 2

Creativity – Artists

  • To refine our tessellation designs

 

Creativity – Year 4 Animators

  • Common tool and options in painting and creation software

Week 3

Creativity – Artists

  • To use loops to creating repeating patterns in Scratch

 

Creativity – Year 4 Animators

  • Using Scratch ‘control’ blocks

Week 4

Creativity – Artists

  • To compose digital artwork in the style of a famous artist

 

Creativity – Year 4 Animators

  • Common tool and options in painting and creation software

Week 5

Creativity – Artists

  • To generate a 3D landscape using digital software

 

Creativity – Year 4 Animators

  • Common tool and options in painting and creation software

Week 6

Creativity – Artists

  • To identify online safety risks and rules
    (Safer Internet Week)

 

Creativity – Year 4 Animators

  • SMART rules

Week 1

Networks – Web Developers

  • To plan an online safety website

 

Revision – Networks – Year 4 HTML Designers

  • SMART rules

Week 2

Networks – Web Developers

  • To examine how pages are ranked on search engines

 

Revision – Networks – Year 4 HTML Designers

  • HTML tags (especially <head> and <meta>)

Week 3

Networks – Web Developers

  • To choose relevant information to put into an online safety website

 

Revision – Networks – Year 4 HTML Designers

  • SMART rules (especially data protection)

Week 4

Networks – Web Developers

  • To construct an online safety website

 

Revision – Networks – Year 4 HTML Designers

  • Using HTML to create a website

Week 5

Networks – Web Developers

  • To include media in an online safety website

 

Revision – Networks – Year 4 HTML Designers

  • HTML tags (especially <img>, and ‘width’ and ‘height’ variables)

Week 6

Networks – Web Developers

  • To evaluate our online safety websites

 

Revision – Networks – Year 4 HTML Designers

  • SMART rules (especially R for reliable websites)

Communication – Bloggers

  • To compare blogging with live blogging

 

Revision – Communication – Year 4 Co-authors

  • How people communicate (unit 4.3 and 3.3, SMART rules (especially ‘M’ for meeting people and ‘A’ for attachments)

Week 1

Communication – Bloggers

  • To recognise the features of an effective and safe blog

 

Revision – Communication – Year 4 Co-authors

  • SMART rules (especially ‘T’ for tell an adult, appropriate response, and ‘R’ for reliable websites)

Week 2

Communication – Bloggers

  • To write a blog post

 

Revision – Communication – Year 4 Co-authors

  • Selecting relevant information for a website

Week 3

Communication – Bloggers

  • To identify the roles of ChildLine and CEOP

 

Revision – Communication – Year 4 Co-authors

  • Online safety rules, SMART rules, CEOP and ChildLine websites, school online safety page

Week 4

Communication – Bloggers

  • To modify our blog with media

 

Revision – Communication – Year 4 Co-authors

  • HTML tags (including <img> tag) from unit 4.4

Week 5

Communication – Bloggers

  • To compare blogging with live blogging

 

Revision – Communication – Year 4 Co-authors

  • How people communicate (unit 4.3 and 3.3, SMART rules (especially ‘M’ for meeting people and ‘A’ for attachments)

Week 6

Communication – Bloggers

  • To evaluate our blog posts

 

Revision – Communication – Year 4 Co-authors

  • Appraising websites and their content

Week 1

Presenting Data – Architects

  • To identify the features of art galleries and museums

 

Revision – Presenting Data – Year 4 Meteorologists

  • How digital technology is used to communicate ideas

Week 2

Presenting Data – Architects

  • To produce a 3D sculpture using Google SketchUp

 

Revision – Presenting Data – Year 4 Meteorologists

  • Common tools and buttons in art, painting and design software

Week 3

Presenting Data – Architects

  • To produce a 3D art gallery

 

Revision – Presenting Data – Year 4 Meteorologists

  • 3D shapes and 2D nets

Week 4

Presenting Data – Architects

  • To refine our 3D art galleries

 

Revision – Presenting Data – Year 4 Meteorologists

  • Debugging strategies

Week 5

Presenting Data – Architects

  • To include media in our 3D art galleries

 

Revision – Presenting Data – Year 4 Meteorologists

  • How digital technology is used in art and music

Week 6

Presenting Data – Architects

  • To evaluate our 3D art galleries

 

Revision – Presenting Data – Year 4 Meteorologists

  • Collaboration with others

Week 1

Rules, systems, expectations

Week 2

Programming – Adventure Gamers

  • To write Python code to loop, repeat and print

 

Revision – Programming – Year 5 Game Developers

  • Control blocks in Scratch, especially if, if else and when statements

Week 3

Programming – Adventure Gamers

  • To plan a text adventure

 

Revision – Programming – Year 5 Game Developers

  • Using algorithms in interactive games

Week 4

Programming – Adventure Gamers

  • To use descriptions in Python code

 

Revision – Programming – Year 5 Game Developers

  • Storyboarding animations and games in Scratch

Week 5

Programming – Adventure Gamers

  • To employ variables in Python code

 

Revision – Programming – Year 5 Game Developers

  • Using variable blocks in Scratch

Week 6

Programming – Adventure Gamers

  • To use procedures in Python code

 

Revision – Programming – Year 5 Game Developers

  • Using procedures in Lightbot on Hour of Code

Week 7

Programming – Adventure Gamers

  • To use lists in Python code

 

Revision – Programming – Year 5 Game Developers

  • Using lists in Scratch (‘guess my number’ game)

Week 8

Programming – Adventure Gamers

  • To appraise different text based adventures

 

Revision – Programming – Year 5 Game Developers

  • Debugging

Week 1

Computational ThinkingComputational Thinkers

  • To estimate how to recreate random and linear searches

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Using the ‘sensing’ category blocks in Scratch

Week 2

Computational ThinkingComputational Thinkers

  • To write code which can perform a binary search

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Using the ‘operators’ block category in Scratch

Week 3

Computational ThinkingComputational Thinkers

  • To write a select and sort algorithm

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Using algorithms

Week 4

Computational ThinkingComputational Thinkers

  • To identify how select and sort is used in the real world

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Search engines and how technology is used in the real world

Week 5

Computational ThinkingComputational Thinkers

  • To produce an algorithm to identify if a number is a prime number

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Mathematical calculations using Scratch (3.2, 5.1)

Week 6

Computational ThinkingComputational Thinkers

  • To write an algorithm to identify the HCF of a pair of numbers

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Using the ‘operators’ block category in Scratch

Week 7

Computational Thinking Computational Thinkers

  • To evaluate our understanding of algorithms

 

Revision – Computational Thinking – Year 5 Cryptographers

  • Evaluation strategies and vocabulary

Week 1

Creativity – Advertisers

  • To identify the features of advertising

 

Revision – Creativity – Year 5 Artists

  • How to create eye-catching artwork in the style of different artists

Week 2

Creativity – Advertisers

  • To plan an advert

 

Revision – Creativity – Year 5 Artists

  • Common features, tools and options in painting programs

Week 3

Creativity – Advertisers

  • To use desktop publishing software to create an advert

 

Revision – Creativity – Year 5 Artists

  • Inserting text, images and shapes into Publisher

Week 4

Creativity – Advertisers

  • To refine an advert using desktop publishing software

 

Revision – Creativity – Year 5 Artists

  • Using the spell check and grammar tools

Week 5

Creativity – Advertisers

  • To evaluate our adverts

 

Revision – Creativity – Year 5 Artists

  • Evaluation strategies and vocabulary

Week 6

Creativity – Advertisers

  • To identify online safety risks and rules

 

Revision – Creativity – Year 5 Artists

  • SMART rules

Week 1

Networks – Networks Technicians

  • To use ASCII to send and receive messages

 

Revision – Networks – Year 5 Web Developers

  • Cracking codes and using the Caesar cipher

Week 2

Networks – Networks Technicians

  • To recognise the component parts of a network and the internet

 

Revision – Networks – Year 5 Web Developers

  • The parts of a URL and their purpose

Week 3

Networks – Networks Technicians

  • To dramatize how data packets are sent across the internet

 

Revision – Networks – Year 5 Web Developers

  • How people communicate on the internet

Week 4

Networks – Networks Technicians

  • To compute the route taken by a data packet across the internet

 

Revision – Networks – Year 5 Web Developers

  • Using Google Earth

Week 5

Networks – Networks Technicians

  • To examine how IP address and the DNS cache are used on the internet

 

Revision – Networks – Year 5 Web Developers

  • URLs and search engines

Week 6

Networks – Networks Technicians

  • To evaluate how computer networks operate

 

Revision – Networks – Year 5 Web Developers

  • How networks serve different forms of communications in different ways

Week 1

Communication – Publishers

  • To plan a class yearbook

 

Revision – Communication – Year 5 Bloggers

  • Storyboarding, mind mapping and scheduling ideas

Week 2

Communication – Publishers

  • To identify content which needs to be sourced for the class yearbook

 

Revision – Communication – Year 5 Bloggers

  • Ways of collecting information and recording data

Week 3

Communication – Publishers

  • To use desktop publishing software to produce content

 

Revision – Communication – Year 5 Bloggers

  • Inserting images, text and shapes into desktop publishing software

Week 4

Communication – Publishers

  • To develop the class yearbook

 

Revision – Communication – Year 5 Bloggers

  • Inserting images, text and shapes into desktop publishing software

Week 5

Communication – Publishers

  • To combine and appraise our class yearbook

 

Revision – Communication – Year 5 Bloggers

  • How to collaborate in groups, assigning roles and tasks

Week 6

Communication – Publishers

  • To evaluate our class yearbook

 

Revision – Communication – Year 5 Bloggers

  • Evaluation vocabulary and techniques

Week 1

Presenting Data – Travel Writers

  • To use digital mapping software to research a location

 

Revision – Presenting Data – Year 5 Architects

  • Features of Google Earth

Week 2

Presenting Data – Travel Writers

  • To employ digital mapping software to plan a route

 

Revision – Presenting Data – Year 5 Architects

  • Directions in Google Earth

Week 3

Rhos y Gwaliau

Week 4

Presenting Data – Travel Writers

  • To identify media to use in our work

 

Revision – Presenting Data – Year 5 Architects

  • How to use search engines safely

Week 5

Presenting Data – Travel Writers

  • To modify digital mapping software to create a visual journey

 

Revision – Presenting Data – Year 5 Architects

  • How to use the internet safely and without revealing personal information

Week 6

Presenting Data – Travel Writers

  • To evaluate our use of digital mapping software

 

Revision – Presenting Data – Year 5 Architects

  • Evaluation vocabulary and techniques

Beyond the National Curriculum